CrossTalk Blog
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9/8/2009
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Thread Support
CrossTalk is now usable from threads. This means you can use CrossTalk in Indy servers, IntraWeb, etc.
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9/7/2009
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Hit by a Delphi 2009 bug
Reported over a year ago, yet still not fixed.
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9/7/2009
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1.0.6 Released
A new build has been released.
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9/7/2009
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New Doc Topic: Deployment
Detailed instructions covering how to deploy a CrossTalk application.
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9/6/2009
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CrossTalk and Windows 7
CrossTalk works on Windows 7 just fine.
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9/6/2009
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New Demo: Custom Class
A new demo has been added, showing how to use a custom .NET class.
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9/6/2009
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New Doc Topic: Using a Custom .NET Class
Its very much like using a built in .NET class.
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9/6/2009
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What demos do you want to see?
What kind of demos would you like to see for CrossTalk?
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9/5/2009
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Current Beta Expired
The current beta has expired. We will release and updated build soon.
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7/17/2009
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Why not use scoped enums?
Several developers have questions why we implemented enums as we did rather than using scoped enums.
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7/15/2009
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Using CrossTalk in a project
Here is a walk through with extensive screenshots how to use CrossTalk in a new or existing project.
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7/15/2009
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CrossTalk Docs
Not much to see yet, but it is progressing quickly.
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7/15/2009
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CrossTalk Wizard Complete
It's finshed.
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7/12/2009
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CrossTalk Wizard
The class generator has been functional for nearly 2 months. It's UI however was only a console application. Here is a preview of the new wizard.
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7/11/2009
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Public Beta is here!
Download it now!
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7/9/2009
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From DLL Hell to DLL Super Hell and back again
Wow, that's a scary blog title for a CrossTalk entry. CrossTalk deployment is designed to be easy, and xcopy deployable. However there are a few things that must be explained.
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7/9/2009
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Public Beta
Is almost here. We solved the major issue with the installer and are fixing various smaller issues now.
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7/8/2009
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CrossTalk Pricing
We are still considering pricing options as well. We have several goals, one being simplicity.
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7/8/2009
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CrossTalk Status
Yes the project is still very much alive!
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7/8/2009
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CrossTalk Editions
Features of each edition are not set in stone quite yet, but here is what we are considering currently.
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